Module Isaac
General API for interacting with the game.
Functions
| Vector (x, y) | 2D Vector object table. | 
| GetFrameCount () | Number of frames passed since the game started. | 
| Spawn (type, id, UNKNOWN, position, UNKNOWN) | Spawn an entity. | 
| GetPlayerTypeByName (name) | Get the type of the current player (character) by its name. | 
| RenderText (text, x, y) | Render text on the screen. | 
Functions
- Vector (x, y)
 - 
    2D Vector object table.
    
Parameters:
- x X coordinate.
 - y Y coordinate.
 
Returns:
- 
        UNKNOWN, probably userdata or table
    
 
 - GetFrameCount ()
 - 
    Number of frames passed since the game started.
    
Returns:
- 
        number
    
 
 - Spawn (type, id, UNKNOWN, position, UNKNOWN)
 - 
    Spawn an entity.
    
Parameters:
- type Type of the entity (EntityType).
 - id Numerical ID of the entity.
 - UNKNOWN Unknown argument (no context to confirm).
 - position Vector of position.
 - UNKNOWN Unknown argument (no context to confirm).
 
Returns:
- 
        UNKNOWN, suspected nil
    
 
 - GetPlayerTypeByName (name)
 - 
    Get the type of the current player (character) by its name.
    
Parameters:
- name Name of the player (character).
 
Returns:
- 
        number
    
 
 - RenderText (text, x, y)
 - 
    Render text on the screen.
    
Parameters:
- text Text to render.
 - x X position of the text.
 - y Y position of the text.
 
Returns:
- 
        UNKNOWN, suspected nil