Module Isaac
General API for interacting with the game.
Functions
Vector (x, y) | 2D Vector object table. |
GetFrameCount () | Number of frames passed since the game started. |
Spawn (type, id, UNKNOWN, position, UNKNOWN) | Spawn an entity. |
GetPlayerTypeByName (name) | Get the type of the current player (character) by its name. |
RenderText (text, x, y) | Render text on the screen. |
Functions
- Vector (x, y)
-
2D Vector object table.
Parameters:
- x X coordinate.
- y Y coordinate.
Returns:
-
UNKNOWN, probably userdata or table
- GetFrameCount ()
-
Number of frames passed since the game started.
Returns:
-
number
- Spawn (type, id, UNKNOWN, position, UNKNOWN)
-
Spawn an entity.
Parameters:
- type Type of the entity (EntityType).
- id Numerical ID of the entity.
- UNKNOWN Unknown argument (no context to confirm).
- position Vector of position.
- UNKNOWN Unknown argument (no context to confirm).
Returns:
-
UNKNOWN, suspected nil
- GetPlayerTypeByName (name)
-
Get the type of the current player (character) by its name.
Parameters:
- name Name of the player (character).
Returns:
-
number
- RenderText (text, x, y)
-
Render text on the screen.
Parameters:
- text Text to render.
- x X position of the text.
- y Y position of the text.
Returns:
-
UNKNOWN, suspected nil